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Everything posted by turbofandude

  1. No sound with pmdg 737

    Did you explicitly install the sound pack to the NGX? There should be a guide included with the product that'll help guide you through it.
  2. If you're seeing high CPU usage, the rendering change won't help. Hardware rendering makes our displays uses the GPU instead of the CPU, and turning it off inverts it. If we switch to a totally different rendering tech, it will still use CPU. What sort of numbers are you seeing, what is your exact CPU speed, and what else do you have running? Do you happen to be using ChasePlane?
  3. thrust going mad

    Just finished the final tweaking and improvements for this - this modified or improved nearly 20,000 pieces of data. There should be quite an improvement in several areas in the next update.
  4. Impressions after quite some time on the ground

    @PhugoidEffect 1:) Shy of completely rewriting the entire startup model and replacing the built-in one, we can't do much more than we have already. 2:) The 717 has a significant delay on its spool, as well as some slight overshoot during massive changes. We would 717-specific numbers or documentation to support any changes. 3:) Yes, the taxi thrust does need tweaking, but it is NOT as far off as everyone thinks. 4:) This can very system to system - some users complain that they're not loud enough, others that they're too loud. 5:) Yes, the fogging logic needs to be fixed. 6:) We don't intend to simulate SEC F-PLN at this time. 7:) We don't intend to simulate ENG OUT at this time. Thank you for the feedback! Most of these are already on our list, which gives me some confidence - they're at least not new issues.
  5. I believe changing display technology will be the only way we can push this further - we have it on our list to-do and will be looking at it soon.
  6. thrust going mad

    Alright - I've managed to get a fix in place. At 535 knots at about 3000 feet, idle gave me 24% N1. I need to tweak/polish it a bit (several hundred lines of code to fix these data holes), but I will have a fix soon.
  7. @jac, just to be absolutely sure, this started ONLY after the recent update? We've gotten a few reports but nothing happened that should have caused this.
  8. How to Disable TruGlass?

    That's not bad at all - for some users with older GPUs, it may have more of an impact. We've added a formal, easy way to quickly disable TrueGlass in future versions.
  9. thrust going mad

    I reviewed the code and data and I do believe I know why this is happening. I am working on a fix, but it is fairly involved. I will keep everybody posted.
  10. ZFW CG

    David, The limitations we have on the CG are per reference we had in house - I'll reach out to a pilot to verify.
  11. Cant use tablet

    Are you explicitly setting the panel scale up or make a modification to your cfg by adding that line?
  12. Fogging Oddities

    I'm glad to hear you're enjoying it! We will definitely review and improve this.
  13. Cosmetic Exteroir

  14. Feedback

    We will take a look at some performance related fixes soon.
  15. Cannot install True Glass due to kernelbase.dll error

    @Prowerfox Would you be able to work with me more on-one-on to debug this?
  16. Crash when clicking any icon on the tablet

    Sami, Is it creating a crash dump or anything? That's very odd. What does the event viewer log say (if there is one)?
  17. How to Disable TruGlass?

    If you rename the TrueGlass DLL in the main Gauges folder of your simulator, it will disable it.
  18. List of "Alerts" in the log file to scan for

    Jeff, Here are all of the things it can say - keep in mind, some have the ##TEXT## entries that are replaced by actual values. vfre strings list.txt
  19. Trueglass what now?

    The visibility is definitely a refraction issue - there's only so much we can do with these to make them obstruct view (currently - we may find a better way). That said, the system does currently behave differently with different precipitation intensities - how exactly did you test it? Regarding wiper speeds, what exactly would you be expecting? These wipers move VERY fast as it is. I'm assuming you're referring to drops appearing in the wiper trail between passes? Thank you for the feedback!
  20. thrust going mad

    I will review this more thoroughly tomorrow - at first glance, it seems some of the changes we made to target thrust have had unintentional side effects.
  21. Cant use tablet

    The default setting is most likely not going to be a 2.0 scale on all cockpit panels.
  22. Fogging Oddities

    I will review all of these issues as soon as I can. It definitely sounds like there are some fog-related bugs and a CTD to review. @HughesMDflyer4 Can you take a look at the visor issue?
  23. ATS not reducing to VAPP

    @Joshua Che.
  24. Trueglass not working properly

    Is this happening every single time? Also, do you happen to be using multiple monitors plugged into different GPUs?
  25. Feedback

    Alright. In order: @Xilef I really can't relate to your frustration. We fix things constantly and have been very active in working with the community. As well, you may not need some of what's been added, but others will certainly benefit from them (and many of them were requests). That said, we are aware of the ground friction issue and are in the process of rewriting our custom ground model to overcome it. We had one a while back but it had unintended side effects, so it has been removed from recent releases while we resolve it. Regarding the speedbrake, I've personally worked on it several times, each one more thorough than the last, to try to mitigate it. The current one behaves much more reasonably than previous versions. If you have exact numbers to report or a more specific issue with it, feel free to share and we will address it. @David Katona Our reference did show off behavior of the runway/STAR filtering system. I've passed this question along to one of our pilots to figure out how it should work and I will adjust the code according to his input if needed. Thank you for the report! The ridiculous descent idle thrust has been fixed, so your descents should be much more enjoyable now. @rcirilo That sounds like you may have a setting/equalizer/effect setup for your playback on your machine. Can you verify that under "Communications" in your system Sound options, "Do Nothing" is checked? Also, if you have any additional audio programs, please verify your settings on them for possible conflicts. @airlinetycoon This happens with hardware rendering enabled if the GPU is being pushed too hard. Reducing settings can help, or disabling hardware rendering. @Pineapple_Wizard I would try reducing the MSAA to see if it helps at all. Obviously not a permanent answer, but it could help us figure out what's happening. What are your system specs? @foobar I'm glad you're enjoying it! What exactly about Mode 4 isn't working properly? I reviewed the code and nothing breaking has been changed (I don't believe we even modified it since the last update). @branks737 It seems some users are experiencing a stuttering issue recently (including one of our team members) - we're looking into it. @Slider It sounds like you have dynamic lighting disabled. Can you verify that it is turned on? @Bob When you say laggy, do you mean data calculation/entering or is it laggy when you're typing into the scratchpad? If it's EVERYTHING, it's possible that TrueGlass is pushing the GPU over the edge. If you turn hardware rendering off, does the problem go away? Thank you everyone for the input.