PhugoidEffect

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  1. Impressions after quite some time on the ground

    As to the engines start, like a few other real world pilots have commented, what bothers me the most are the facts that I don't get N1 readings prior to fuel opening, and also TGT readings for lots of times as well. Just doesn't make sense. P3D latest version, I did use the script in the past, which had its advantages, but also screwed up other things as well, but it's important to say that even without the script the 717 still had a much better behaviour in this regard in the past. There was a certain version where the friction if was not perfect, at least was much more leaning towards real world behaviour. I understand the developers have the right to do what pleases them, but it just doesn't make sense hearing simmers that complain out of nothing because they don't know how it sounds in the real world. I suppose the idea is to make a as much realistic as possible airplane, and such ones with tail mounted engines definitely don't make much engine sounds as heard from the cockpit. I also have the option to tune it myself, but I refrain from changing the settings once I set them and expect them to apply for all the airplanes in their most realistic way by default. In the end I might tune the sound files and configs directly myself, which is what I would really like to avoid.
  2. Hello everyone, I've been grounded for a while due to vacations, computer upgrade (including P3D from 4.0 to 4.1) and other minor reasons. Today I finally took the 717 out of the hangar, making sure it was up-to-date, and noticed these: 1) Engine start procedure is still lacking realism in regards to TGT and FF, they're very out of sync; 2) Engine spooling is still presenting lots of delay as if old generation turbojets were installed in lieu of modern turbofans, which are much more responsive; 3) The airplane is needing to much power to breakaway on taxi and also to keep a compatible amount of groundspeed during taxi, which is clearly incompatible to the behaviour of this type of aircraft. Issues 2 and 3 together make the ground handling a nightmare; 4) Engine sounds are too pronounced during cruise as heard from the cockpit, IMHO there should be at least some individual adjustment for the airplane itself; 5) Back windows and eyebrows are fogging too frequently and too intensively, at all phases of flight, causing too much distraction; 6) Still can't use SEC F-PLN (FMS); 7) Still can't use ENG OUT (FMS). The intention of this post is not to criticize, but to provide some inputs in some areas that I think would add a great amount of value to the final product if fixed/implemented.
  3. 1.0.9.14 Feedback

    I'm sure you guys are going to find a reasonable value. But please do the same when the landing gear is kept lowered after takeoff. This is a very effective way of lowering the temps when the crew for some reason decide to takeoff with the brakes somewhat hot. Full flight simulators tend to give a wheel well fire when the crew inadvertently raise the gear and the brakes are hot.
  4. 1.0.9.14 Feedback

    Why not letting the brakes cool more slowly (approximate to real world behaviour) and add some command for the pilot to reset it if wanted? Much more realistic and yet with a touch of flexibility. For sure it will add value to the product, as many pilots do care about this time and take it into account when planning workaround between flights. Not to mention proper braking techniques in order to prevent heat build-up.
  5. 1.0.9.14 Feedback

    Now, talking about brakes overheat I noticed the temperatures kick in too quickly, and they fade away too fast as well. Usually they take time (a few minutes) to show up and then take LOTS of time to come down to normal levels, even with brakefans to a certain degree, which is not the case anyway.
  6. 1.0.9.14 Feedback

    Never left the Virtual Cockpit, I have some preset views managed by ChasePlane, some internal, some external, but restricted myself to the internal ones knowing about this tendency of CTD'ing when switching views to external.
  7. 1.0.9.14 Feedback

    I just tried making a flight with the latest updates (.DLL sent via message + update this night from Addon Manager). Everything fine until cruise (disregarding the ground model which is very bad, looks like I'm taxiing over mud, and also disregarding the gauges behaviour during engines startup, i.e., lack of N1, lack of FF, etc). Now, initial descent went fine, she did descent automatically within the symbol of TOD, and I was at FL360. When she was about the FL 280 the engines started building up EPR/N1, with engine noise and thrust raising accordingly - obviously airspeed increase as well up to the point of achieving well over overspeed. Disengaging A/T did not help at all, what did help was entering into FADEC ALTN MODE for both engines.Tried once reverting to normal mode but the problem returned, so I kept the FADEC alternate. Then crossing ten thousand things seemed to have normalised, since I returned to normal FADEC mode and commanded speed intervention (or whatever denomination the 717 uses) from the typical 245/250 KIAS to 220 KIAS. Now the worst part, as she was crossing about 7 thousand P3D v4 just crashed to desktop, no messages shown before, no messages shown later, nothing, just total disappointment...
  8. 717 Throttles stopped responding

    It might well have been the case, maybe this time I forgot pressing Autoflight, because later on I never noticed it again.
  9. 1.0.9.13 Feedback

    Made my first flight after the latest update, and I'm sorry to ask, but...did you release the correct code?! The descent is a mess, the plane just won't make the descent, it will keep rising the power even with A/T disengaged, and no matter what vertical mode you are, either PROF, or IDLE CLAMP, or VERT SPEED, whatever. And the speedbrake is a total failure, whenever you deploy it the plane will pitch down like 10 degrees and reach vertical speeds as high as 10,000 FPM, which is so unrealistic it looks worse than those default old flight simulator's jets. VRef also seems to be somewhat out of tune, it will never match what is informed in the FMS, always requiring some 10 knots higher. Also the "yellow bar" in the speed tape I'm not sure if it's being applied correctly: is the airspeed low protection supposed to kick in whenever one reaches the yellow bar? What I know from other jets it should be the red bar instead. The ground friction seemed worse to me in this latest version, requiring more power to break-away and keep typical taxi speeds. Usually these kind of jets will taxi at idle, and if the weight is kind of low it will even require some occasional brake applications, because otherwise it will build up speed. One last observation, after takeoff upon crossing thrust reduction/acceleration altitude the FD would command a too much low pitch. That's because I was still hand flying at this moment and would not lower the pitch that much, but it gave me the impression that if I were to obey it's command the airplane would descend instead of keeping a low rate of climb while it accelerates. I think it's time to hangar this beauty and wait for some more fine tunings...
  10. 1.9.1.0 Feedback

    Run the Addon Manager that came with TFDi 717, it will detect and install. Follow screen instructions.
  11. Landing/Taxi lights

    What AA type and level do you use? I had to reduce to MSAA 4x, but not because of the lights (I didn't test the impact here), but because of the clouds when it's mostly overcast. I have a 1080 FTW @ 4k resolution.
  12. Panel state from the previous version

    Did not work. Anyone from TFDi would have the solution for this? Thanks.
  13. All Black - inside and outside

    Figured it out, the livery was missing from the new installation. Not sure though if the installer should have configured the liveries, as I'm almost sure that the previous one was configure by it. I've been using the Hawaiian livery from TFDi. Then I just had to manually set it up again and now all good.
  14. Panel state from the previous version

    I found it later on, thanks! Haven't tested yet, but will very soon. The major concern here is any changes made by the development team in regards to the variables, etc, I suppose. Anyway I'm gonna try it soon.
  15. How can I take the values from the previous version? Actually what I really need are the values of the lighting stuff, lights intensities, DUs brightness, these kind of things. I took too much time to tune this to my taste and would like to copy the values/positions, that's all. PS: I have a full backup of the system with the previous version. Thanks in advance.