tonaz

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  1. I've found a workaround, which actually i don't think is a workaround, but a brilliant solution: I added another set of 3D mesh for windshields. Then i coded a visibility condition, one for night time, one for day time. Then i applied day condition to the 3D mesh with normal transparency. And the night condition to the other mesh with 0.2 transparency. They both use the same TrueGlass dll with the only one RainAtlas.png, but on different meshes with different transparency, that shows up only in specific time of day. Works. YAY! \m/
  2. Thanks Colin. This is what i mean bytheway, in night time it is so bright. (attachment) I tried to make a copy of the DLL and have two DLL's one for day and one for night, but naturally, as expected, both DLL look in the same "Trueglass" textures folder. Brandon, do you have any tips for me?
  3. Hi Collin, i mean that it could be very useful if you can choose what RainAtlas.png to use for each surface. For example in the xml conifg file something like this: <Surface Name="TG_0" ... <Precipitation Raintexture="RainAtlas_DAY.png" ... ... <Surface Name="TG_1" ... <Precipitation Raintexture="RainAtlas_NIGHT.png" ... ... So one can choose which custom set of RainAtlas png to use. This is because if in the MDL for the 3d plane containing the RTT you choose DestAlpha-SrcAlpha blending, the resulting effect is much more better. But: if you don't specifiy also a Nightmap texture the rain is too darkin night time, completely invisible, while if you specify the Nightmap texture the rain is there but it is too much bright at night. So if i can choose a different png, with more transparent drops, that would be perfectly rendered in night time as well. In the MDL for the 3d plane containing the trueglass i would have: Diffuse texture: $TRUEGLASS_DAY Nightmap texture: $TRUEGLASS_NIGHT those two will blend from day to night, night to day. In the panel.cfg i would have: [VcockpitXX] ... texture=$TRUEGLASS_DAY texture00=TG_0, 0,0,2048,2048 [VcockpitXX] ... texture=$TRUEGLASS_NIGHT texture00=TG_1, 0,0,2048,2048 ...where in TG_0 it uses a normal rainatlas png, and in TG_1 it uses a dimmed more transparent rainatlas png. I hope i was clear, it is not easy to explain
  4. Thanks!!! What about my questions, about the mask and about the possibility to choose more than a Rain Atlas texture for nighttime? Thanks a lot for your support
  5. Thanks!! When it's done i will send it!!
  6. Hello! As promised here it is a video in which i show the TrueGlass implementation on the (old) CRJ700 aircraft. Thanks Collin @turbofandude and @gamesyns Joshua for the free SDK. I got some questions and suggestions in the video. I hope you like my work. 1080p 30fps on YouTube
  7. Question about TrueGlass

    Thanks Joshua, i think i understood how it works, got an idea at least. But the main question, how can i obtain it to use it with my models? I build models for myself and sometimes freeware mainly to share with community.
  8. I read it some days ago. So it is not a standalone addon. It only comes with the 717. I dont not even get how to opt-in for beta test it. :Confused: I'm a P3D v4 developer so i'm interested in it.
  9. Hello, i still don't understand if TrueGlass is ready or not, is it downloadable, and is it payware, freeware, or what?
  10. I still didn't understood if TrueGlass is ready for buy, or free, download, or what?!