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  1. Ground roll is far too quiet ...??

    @njflyer, @thiagocouto@gmail.com, and @Highlander_821 This is something I've been looking into. I can assure, some more bassy/thuddy take off roll sounds are in the near future. Just doing some fine tweaking and they will definitely be out.
  2. Ground roll is far too quiet ...??

    @Sanpp I can't deny nor confirm we can do something like that
  3. Imported Fltpln routes (XML) are incomplete (FSX)

    Hey RonK, I took a look at your issue and noticed where the issue might be. After downloading your xml, I placed to file in the directory for Company Routes located in "D:\YOUR NAME\Documents\TFDi Design\717\Company Routes" and then booted up the sim. I then went to the INIT page and tried two ways to locate the Company Route. One was by typing "EDDBLIML01" in the "CO ROUTE" area and I was able to find the see each waypoint located in the xml. Secondly, I reloaded the aircraft and typed "EDDB/LIML" in the "FROM/TO" section in the INIT page and the FMS was able to locate the Company Route. Please see images attached. Solution: It appears as if your directory for Company Routes is incorrect. Please place all Co Routes in "D:\YOUR NAME\Documents\TFDi Design\717\Company Routes" and retry locating the route on the MCDU. If this doesn't work, please feel free to let me know and we will look into it further. EDIT: After I posted this, we noticed your account isn't part of the Community Opt-in Beta. Please apply here by going to Services located in the Client Area, click the "TFDi Design 717" and click on Addons via the "Overview" tab on the left hand side. On that tab, you will then notice the TFDi Design 717 Community Opt-in Beta". Once you click "Order Now", we will process you through and get you into the beta. Regarding this matter, this issue has since been fixed LONG ago in the Beta version, but not the version currently out for public use.
  4. TFDi 717 - Delta Air Lines - N935AT

    Just so you know, I love this texture. I fly with it all the time!
  5. Ground roll is far too quiet ...??

    Initially during testing TSS had sent us a sound pack that needed some things fixed/changed. This was way early on. Closer to release, a new sound pack was sent and pushed out. The sounds were night and day. So yes, it could possibly be there was more going on in the initial push of the aircraft.
  6. Cockpit sounds

    Hey guys, I do agree some ambience is to be added to the cockpit (i.e: wind deflecting off spoiler needs to be louder, some rattling in the cockpit, etc), but in terms of the engine sounds, those are pretty spot on in terms of frequencies. The sounds TSS provided were mastered to its counter-part.
  7. Ground roll is far too quiet ...??

    Hey Paul, This was something @HughesMDflyer4 and I were talking about. The ground roll is there BUT some nasty thuds when you hit the runway lights wouldn't hurt . Im just trying to find a sweet spot for the audio to not be too obnoxious like you're taking off in an airport that doesn't know how to maintenance their runways lol.
  8. sounds

    @RICK@av8r1313Sorry for the late reply. According to our resources, the air frame of the 717 is pretty tightly sealed and stiffly attached to its sub-frame. The "touchdown" sound/shaking sensation is mimicked on our aircraft by a squeak/rumble coming from the glare shield. Not much moves around in the cockpit, at most you hear the sound of metal (from the speed brake handle) rattling and making contact with the metal handle. Trust me, as a sound engineer, I was waiting to bring more life to this aircraft in terms of rumble and fullness on bass. Before i did that, i had to confirm what our pilots hear when they are sitting in the flight deck. We aim to make this as immersive as possible to its counter part, but making an ambience that isn't actually found in the real 717, just doesn't feel right to me. I would like to thank you for the respect on the work done to this aircraft. -To The Skies My Friend
  9. Bob Rossing

    Bunch of weird lines, MCDU Flicker on INIT Page for remaining fuel.
  10. Flightplan and navdata

    Im looking forward to CoRoutes as well, but from what I've seen from the development team is they're looking to perfect the imperfections. We all know there is a list of things we'd all like to see put into this plane, but I like the approach being taken. Id rather see imperfections being fixed rather than new additions that require testing first.

    @gamesyns Yea! Stop teasing us, lets get it rolled out already. We want 1.0.6! We want 1.0.6! Everyone chant with me lol!
  12. fix landing light animation speed

    fix landing light animation speed
  13. Fix RA BARO text

    fix RA BARO text
  14. improve PROF mode

    VERT ALERT, proper meters display, step-climb, use VS mode properly
  15. Fix distance based RNAV leg naming

    Some distance based RNAV legs are named incorrectly