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      Proper Problem Reporting for the TFDi Design 717   07/09/2017

      Folks, As the user count is increasing, it is becoming more of a task for us to stay on top of problem reports. We are also receiving an increasing amount of incomplete reports that we are unable to follow up on (which frustrates everyone, us included). On that note, we are going to be enforcing a stricter formal problem reporting system. There are a few main points that need to be addressed. ALL problem reports must be submitted via the Bugs and Suggestions system. Open discussion on the forums is fine, but our team simply cannot respond to every single comment (especially when the majority of doing so is asking for information the Bugs and Suggestions system already asks for). Incomplete reports will be ignored. This means reports like "my FPS is bad" will not be given weight. This isn't because we don't care. It is because a report like that does absolutely nothing for anyone - we can't fix it based on that. Please include EVERYTHING you can possibly think of regarding the problem and take as many steps as you can to isolate it. Prepar3D v4, despite what you have heard, can still be unstable. Yes, it is definitely possible to fly flights without issues. But it is still relatively new, as are most of the addons available for it. Please refrain from attacking us or other developers because of this. We have already had one scenario where a 717 CTD was resolved by an update to Prepar3D itself. This is likely not the only time that will be the case. You are still free to report the crashes, as it may help whoever the developers of the faulting code are solve the issue. Duplicate reports will be deleted/merged. For the sake of sanity for us trying to prioritize and evaluate issues, if we discover multiple reports of the same thing, we may merge/delete the duplicates. We strongly encourage you to search and see if your problem has been reported before. Thank you all in advance. This may seem overbearing, but this is the only way we are going to be able to stay on top and continue heading in the direction we, and the community, want.
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Ilya_Plt

4.1 Working?

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+3 for True Glass. I am currently flying the latest beta version in v4.1 and its great. With winter coming I am excited to see how TrueGlass works in the ice and snow.

 

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So here goes the "big" question...

 

Prepar3dv4 has been updated to v4.1, and it has been recomended to un-install your "Prepar3d client" v4 and install the new (downloaded) Prepar3d client v4.1.  So far so good but...

In order to "see" the new "true glass", do we need to also un-install the "Prepar3d content" v4, and install the new (downloaded) Prepar3d content v4.1, which contains the "VC Rain" addition?

 

Or is this "VC Rain" addition in v4.1 not needed in order for "True Glass" to work on the 717?

Edited by Red2112

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Another big question, was anyone able to get this working with a clean install.  I did not want to update until things were stable, but I had an unrecoverable pc crash and I've been up all night reinstalling everything. This one was next on my list. 

Got my answer, it works fine

 

Edited by jalbino59

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5 hours ago, Red2112 said:

 "VC Rain" addition in v4.1 not needed in order for "True Glass" to work on the 717

AFAIK, it is this (based on a post by Brandon on AVSIM)

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2 hours ago, Sanpp said:

So, Rain effects are working rn for the 717? I dont understand O.o

No rain effects yet, TruGlass is independent from 4.1's rain effects and isn't released, and P3D 4.1 rain effects, only work on default aircraft.

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We are intending to finalize our folder structure and system for TrueGlass then it will be available to v4 717 users immediately after. It's slated for this week.

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We're trying to both finish fog and ice (relatively easy comparatively to the rain) and roll it out with some actual aircraft updates, so we're not just hyping with no meat. That's where the delay is coming from currently.

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