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    • turbofandude

      Proper Problem Reporting for the TFDi Design 717   07/09/2017

      Folks, As the user count is increasing, it is becoming more of a task for us to stay on top of problem reports. We are also receiving an increasing amount of incomplete reports that we are unable to follow up on (which frustrates everyone, us included). On that note, we are going to be enforcing a stricter formal problem reporting system. There are a few main points that need to be addressed. ALL problem reports must be submitted via the Bugs and Suggestions system. Open discussion on the forums is fine, but our team simply cannot respond to every single comment (especially when the majority of doing so is asking for information the Bugs and Suggestions system already asks for). Incomplete reports will be ignored. This means reports like "my FPS is bad" will not be given weight. This isn't because we don't care. It is because a report like that does absolutely nothing for anyone - we can't fix it based on that. Please include EVERYTHING you can possibly think of regarding the problem and take as many steps as you can to isolate it. Prepar3D v4, despite what you have heard, can still be unstable. Yes, it is definitely possible to fly flights without issues. But it is still relatively new, as are most of the addons available for it. Please refrain from attacking us or other developers because of this. We have already had one scenario where a 717 CTD was resolved by an update to Prepar3D itself. This is likely not the only time that will be the case. You are still free to report the crashes, as it may help whoever the developers of the faulting code are solve the issue. Duplicate reports will be deleted/merged. For the sake of sanity for us trying to prioritize and evaluate issues, if we discover multiple reports of the same thing, we may merge/delete the duplicates. We strongly encourage you to search and see if your problem has been reported before. Thank you all in advance. This may seem overbearing, but this is the only way we are going to be able to stay on top and continue heading in the direction we, and the community, want.
Philip Harris

What graphics settings are people using in P3D V4

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Hi everyone, this isn't a complaint about the 717 performance as I know a lot of it has to do with the simulator platform itself which is why I've not put this in support.

I'm running a 4790k (OC 4.4GHZ) and GTX1080Ti in P3D v4 with all the usual AS2016, ORBX LC Global Vector, Payware airports -- the usual stuff

I was wondering if anyone had a similar setup, and what graphics settings they find give a good balance between performance and visuals. Right now my frames are lower than I'd like and I was wondering what other people turn down / or find has the biggest frame gain for the least visual impact. Until the 717, my frames never dropped quite this low and its spoiling the immersion.

I realize that there is no perfect answer here!

Many thanks




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I have just about all of Orbx's stuff.  So last night I made a flight from Melbourne to Canberra in the 717 in P3Dv4.1, with AS4 on, UTL traffic at 60/40%, and ALL sliders fully maxed out and had great frames and not CTD or problems whatsoever.  In 3.4 I wouldn't even be able to get the plane on the ramp at Melbourne.

And this is what I'm running.

Win 7/64

i7 4790 Quad Core 4.00 GHz
4 GB Nvidia GeForce GTX 980


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I too have similar specs 4790k, 16gb ram, 980ti with the usual stuff.  I pretty much all sliders on max but use 4xSSAA during daylight flights and 8xMSAA during evening (HDR) flights.

I'm still in search of the holy grail of perfect settings (even bought Process Lasso Pro to tweak settings).



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