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  1. A week ago was FlightSimExpo, which we attended with a bunch of people from our team! If you managed to attend in person, hopefully, you managed to say hello and ask any questions you had to our team directly. This blog post will cover everything you need to know if you did not manage to attend, or missed our presentation.

    If you’d like to watch the live video announcement, check out the recording by SizzlingPopcorn below.

    MD-11

    Our eagerly anticipated aircraft has also made further significant progress since the last development update posted in November last year (that’s a long time!). Our most asked question was whether the MD-11 will be coming to Microsoft Flight Simulator. We can finally confirm that yes, the MD-11 will be coming to both Microsoft Flight Simulator and Prepar3D on day one. The Microsoft Flight Simulator and Prepar3D version will use very similar codebases and, as a result, it should offer a very similar experience (within the technical limitations of the simulator platforms, of course). We also showed the aircraft in Microsoft Flight Simulator with the experimental livery as the original plane was tested with:

    1.thumb.png.54d11b7c5dde870ca08e2f6abab94b40.png

    2.thumb.png.8acf6082d6a354ffcc547aa292b60a86.png

    3.thumb.png.63e160b5e7adebcec8f1dd3691755469.png

    Finally, we talked about some of the extended functionality this aircraft will have. Not only are we intending to cover the main variations (freighter, passenger, etc.), but we also plan on a “failures package” that will allow simulation of non-standard flight procedures.

    smartCARS 3

    In the middle of the massive news regarding the MD-11, we also managed to show off the new version of the most used flight tracker for Virtual Airlines, smartCARS. In our presentation, we showed how smartCARS will grow from just an application to a platform for virtual airlines. We have built systems that allow airline administrators to add and change elements of smartCARS 3 through our API and allow the application to fit the virtual airline, rather than the other way around.

    Through our development of smartCARS 3, we have ensured that it can be run in as many environments as possible. smartCARS 3 will be able to natively support phpVMS v5 and phpVMS v7 without any significant changes being required. We are designing the application with cross-platform functionality in mind, including allowing it to track your flights on various operating systems, such as macOS and even Linux!

    PACX

    Of course, no product pipeline update would be complete without mentioning our Passenger and Crew Experience utility, PACX. We are working on creating a set of asynchronous tools and workflows to allow us to bring a whole host of new voice packs to the application. We will be bringing new languages and accents to PACX to offer a more native, immersive experience around the world. More information about this update will be released in due course, but our team are actively working on the new features!

    Closing

    Phew, that was a lot of information all at once. Hopefully, it was worth the wait! We did an interview with FSElite, who asked us some questions regarding the development of our products. You can check out the interview here: 

     

  2. Hello!

    At the moment, there is an issue with Sim Update 5 of Microsoft Flight Simulator where altitude is read outside of the sim at a different value than what it should be (up to 2500ft away from where it should be) which may lead to issues with detection of the correct phases of flight in both PACX and smartCARS 2 and many users are reporting such issues.

    Until a time that a fix is available, you may need to enter a different cruising altitude though the exact value is dependant on the weather in the simulator. A full discussion on the official Microsoft Flight Simulator Forums can be found here: 

    VATSIM / IVAO / PILOTEDGE Users - Be aware of an important bug! - Community / General Discussion - Microsoft Flight Simulator Forums

    When a hotfix is released to patch this bug, we will edit this post or remove it. Until then, we can only apologise for the inconvenience caused by this change and remain hopeful that the MSFS team can resolve this issue as soon as possible. If you experience this issue, please do not open a support ticket as it is a known bug and our team will not be able to provide you any assistance on the error.

    Thanks

     

    Josh

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