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  1. That's awesome! If you need any other vars/events, please do let us know!
  2. This is included in PACX by default now.
  3. Just to further add to this - we aren't ruling it out as a possibility. We are focusing on the core functionality and development at the moment. We are writing the majority of our code in a very platform agnostic way and will make every effort to reach as many as platforms as possible when the time comes. Only time will tell what is possible as these platforms develop.
  4. The best way is to trigger the event associated with it - that'll give you the sound and the associated function more than the variable will.
  5. If they have changed/added additional variables, it may be something we can fix now.
  6. We just recently had an issue with Orbx Central not installing all RealLight textures, as well. I figure this may be related (as our distribution of the textures does indeed have the _n textures included). I've let them know and asked for their insight. Thank you for the help figuring it out @NBFlightSim
  7. Hello everyone, To say 2020 was a unique year puts it lightly. There has been a lot of learning, growth, and struggle. We saw Microsoft Flight Simulator and Prepar3D v5 bring new opportunities and challenges to the table. This year, our relationship with the community has strengthened through our forums, Discord, social media, and helpdesk. Our team has grown significantly and is ready to take on exciting new ventures as well as continue to deliver on promises we have already made. The PACX Early Access phase was completed, we announced the TFDi Design MD-11, and added two new simula
  8. PACX does not directly modify the volume of the microphone. This is likely other software causing this.
  9. This is something we can look into in the future but would require significant changes to the way we handle flights. I have put it on the suggestions board.
  10. You can hide it by right clicking the PACX icon in the tray to hide it. That said, we could make this an option, in the future.
  11. Thank you for the support! We will keep everyone updates as things progress.
  12. Regarding the new plane, there are quite a few of us who work on different areas, so the existence of the MD-11 does not mean no further work will come to anything else. As far as the issue at hand - we have rewritten a good chunk of the TrueGlass and RealLight rendering backend from scratch AFTER the initial V5 version initially came out. That was to address the VRAM consumption (which, for the most part, it did). Now we're grasping at straws trying to isolate the cause of the DXGI DEVICE REMOVED/HUNG issue. That's the only other main thing holding it back and we were hoping 5.1 would a
  13. There is currently a working beta. If TrueGlass causes issues, disable it temporarily. We have been working on it on and off for months, going back and forth with testers, monitoring feedback, and working with LM to try to isolate the problem. We're not "abandoning" it and we've made it clear we will support it, but the problems are proving more complex than we originally anticipated.
  14. Could you open a ticket with our support team? We can get an AnyDesk session with you so we can take a direct look. That may be easier.
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