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  1. Can confirm this was a bug and it is now fixed in my build. We (somehow) had a hardcoded constant gross weight, so it wasn't respecting the actual flight parameters. Now:
  2. I don't believe we ever said it would be 4.5 only. It will support both v4 and v5.
  3. I just took a quick look through the code and we do indeed use 145 as a placeholder if the approach speed isn't valid. I'm not sure why it's being forced to it currently, though. If you manually edit the speed, does the FMS speed reflect it?
  4. We are hosting a live development Q&A session on 22nd of May, 2021 at 11:00EDT (08:00PDT/16:00 BST). This Q&A and live stream event will be hosted via our public Discord stage channel and broadcasted via our Twitch. It will cover the TFDi Design MD-11, smartCARS 3, PACX, and touch on the TFDi Design 717. Everyone is encouraged to come and chat with us, ask questions, and see what we've been up to.
  5. We track landing as the last vertical speed before the on-ground condition becomes true.
  6. That's awesome! If you need any other vars/events, please do let us know!
  7. This is included in PACX by default now.
  8. Just to further add to this - we aren't ruling it out as a possibility. We are focusing on the core functionality and development at the moment. We are writing the majority of our code in a very platform agnostic way and will make every effort to reach as many as platforms as possible when the time comes. Only time will tell what is possible as these platforms develop.
  9. The best way is to trigger the event associated with it - that'll give you the sound and the associated function more than the variable will.
  10. If they have changed/added additional variables, it may be something we can fix now.
  11. We just recently had an issue with Orbx Central not installing all RealLight textures, as well. I figure this may be related (as our distribution of the textures does indeed have the _n textures included). I've let them know and asked for their insight. Thank you for the help figuring it out @NBFlightSim
  12. Hello everyone, To say 2020 was a unique year puts it lightly. There has been a lot of learning, growth, and struggle. We saw Microsoft Flight Simulator and Prepar3D v5 bring new opportunities and challenges to the table. This year, our relationship with the community has strengthened through our forums, Discord, social media, and helpdesk. Our team has grown significantly and is ready to take on exciting new ventures as well as continue to deliver on promises we have already made. The PACX Early Access phase was completed, we announced the TFDi Design MD-11, and added two new simulators to the list of those we support (although, we still have things to polish up). We began our partnership with Orbx as our newest vendor. We also celebrated six years of TFDi Design with the community. With the wind of these accomplishments in our sails, we step forward into a hopeful new year. We look forward to working with the community to continue to create and improve the products we have become known for. I, personally, look forward to spending another year with the fantastic, motivated team we have here and doing great things with them. Finally, we all look forward to hopefully reuniting with familiar faces at the upcoming events in 2021. On behalf of all of us, I wish you all a fun, safe, healthy, and happy New Year.
  13. PACX does not directly modify the volume of the microphone. This is likely other software causing this.
  14. This is something we can look into in the future but would require significant changes to the way we handle flights. I have put it on the suggestions board.
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