bravomike

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  1. This should be fairly easy to code. Simply if gear down and flaps 40, and RA below 2000', use FMS Vapp.
  2. I've noticed that it doesnt slow down to the exact approach speed in the FMS. Your Vapp can be 141 but it only goes down to 145 (no wind correction needed).
  3. I was actually switching views without the secondary window quite a lot just to test it and haven't really had a CTD with this version.
  4. There was recently an update in the Tfdi manager? What was changed and why is it not announced?
  5. It's a hard one. A method you can use is open a new VC window, in that window, look up at the sky and minimize it to the smallest size, then place it in a corner. You don't lose too many fps that way. Another "workaround" is to just fly the thing from the VC and only switch to the outside once you land and "disembark" the aircraft. I know it sucks but that's just the way it is. If this CTD bug was fixed the 717 would be hands down one of the finest P3D addons in existance. It has a lot going for it.
  6. Yeah, thanks. Figured that one out.
  7. My flightplan waypoints seem to show up weird on the ND after the latest fresh install. Any idea how to fix this?
  8. Ah cool! Did not know that. That is actually pretty handy.
  9. Just reinstalled P3D and the 717. Now, is there a way to bind the yellow AP disconnect button on the yoke? Currently binding the default P3D AP disconnect (default key "z" ) presses the AUTOFLIGHT button on the FGCP. Never noticed that before tbh.
  10. Thanks! Will somewat more active development commence once you guys implement the integration with PMDG's GFO?
  11. Will we ever see a PD3 standard inetrnal shadow model that casts a shadow of the outside of the aircraft onto the ground and not just the virtual cockpit box? It is kind of a P3D requirement to have a low poly shadow model in the VC of the exteriour. Would add to the immersion greatly.
  12. Disable Tomatoshade. (revert to default shaders).
  13. Turn off FXAA if it' enabled. Texture filtering to 16x.