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RogueShadow

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Everything posted by RogueShadow

  1. Note: we have built in native v5 support into the Addon Manager now. The beta link has been removed.
  2. I will check up on this WXR issue tomorrow and report back when I have some results.
  3. This will be our official screenshot thread; submit your TFDi Design product related screenshots here for a chance to have your screenshot (and your name) featured in our product highlights. We look forward to seeing your wonderful screenshots!
  4. RogueShadow

    EFB/ IPAD

    Glad to hear the current format is working well. I am all ears for Tablet OS v2.0 suggestions -- functionality and design.
  5. Thanks for all the support everyone!
  6. Thank you for letting me know; I will modify the code for this logic.
  7. RogueShadow

    P3D

    You may install the 717 on both FSX and P3D without additional licenses. For P3D versions, in my personal experience, the most stable version is currently version P3D v4.5, versus v5.
  8. PACX version 0.9.91.0 is here! In-Sim Overlay One of the highlights of this update is the new In-Sim Overlay (HUD), as shown below: This allows users to interact with PACX without having to leave your simulator / any sort of ALT+TAB activity. Simulator Support PACX is compatible with multiple simulators. With this update, we also bring native compatibility support to the newly released Prepar3D v5. Sounds We've revisited nearly every sound to improve volume and spacing of announcements and interactions. As well, we've improved our sound engine to further improve spacing and consistency. Passenger Experience A couple of passenger experience items have also been worked on. For instance, we've fixed a logic with regards to passengers not properly eating and drinking, we've fixed the sorting order of past flights, and fixed the boarding music logic. We've also corrected a variety of other issues and improved stability overall. In addition, a new feature is the display of passenger satisfaction with a percentage. As Collin has mentioned, though we originally opted not to show the percentage, upon our review, we've found this will better help users understand how PACX works. Other Changes This update also includes various other changes I haven't mentioned in this post. For a full change log, you can find that here:
  9. Are you using any hardware for controls? Joystick, x-box controller (360 / xbox one), rudder pedals, yoke, etc.
  10. The flow of the procedures vary between airlines, but that is the general after-takeoff flow.
  11. RogueShadow

    no electrical

    Your Intel Integrated Graphics won't provide enough hardware power for Prepar3D. FSX works fine because FSX is a CPU-oriented platform. P3D is GPU-oriented. If you have access to one, try a computer with a NVIDIA or AMD dedicated graphics card.
  12. RogueShadow

    no electrical

    koko, Can you check to make sure your graphics drivers are up to date? If it gives you a CTD upon gauge rendering, it sounds like the displays are actually drawing, but your computer isn't translating that drawing into any rendering. May/may not be relevant, but what is your graphics card?
  13. Can you check if you have either of the following, or both: as_connect_64.dll as_connect_v5.dll These are the modules the aircraft uses for the wx radar API.
  14. Hi Marc, The one I've uploaded on Discord will break the v4 wx radar. If you are still on v4, no update is required. (note - in the official release, both v4 and v5 wx radars will be functional. this is just for the beta) Cheers,
  15. Update 2: I have fixed the WXR and the build can be found on our Discord; please react to the emoji to give yourself the v5 Beta Tester role in the #assign-roles and you can find the beta 717.dll to run. We have yet to push out an official update, pending a few other changes.
  16. Hello, Thanks for the suggestion. Please see my response in:
  17. Hello, We are indeed done with new features added to the 717. Currently, the work done on the product are all towards v5 compatibility. This may/may not change but so far, no new features are being looked into. We are, however, looking at features for our MD-11 so if this is something you'd like to see, please submit a feature request here: https://forums.tfdidesign.com/index.php?/forum/65-suggestions/ Cheers,
  18. This is why our v5 update is in beta and the other products you just listed are in RTM (release to manufacturing).
  19. Staff on the forums are not obligated to provide support to every single post. For support, please open a Support Ticket.
  20. Marcel, Could you please send me a private message and see if the system will let you link it? If not, you can also upload it to Google Drive or Dropbox and share it with me. I'll debug it once received to see what is up. Thanks.
  21. This is actually an issue we've been seeing for not just the 717, but a lot of other addons as well. The source of this problem is v5 transitioning to the new TrueSky clouds, new water shaders, a change to DirectX 12, and a couple other changes. The loading splash screen has a massive VRAM spike to 100% usage for a few seconds... Part of the reason why the v5 build of our product is in beta is because of this high resource usage from the simulator itself. We are currently investigating what we can do to make it better (in terms of that VRAM usage in v5) for everyone to use.
  22. Ah wonderful, glad all is up and running for you now! Cheers,
  23. We will evaluate different cockpit configurations according to the references we have. General rule of thumb: we may consider something if we have proper reference for it. If we have zero reference for something, it's probably safe to assume (unless it's VERY straightforward / common sense) it will not be considered until we can get our hands on said references.
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