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  1. Unfortunately, it doesn't do anything to the logo lights. Reason why it's appearing is due to the fact that the logo light is actually an emissive texture (an _lm texture), and the PBR maps is making them appear (when regular P3D materials would only make them appear at night). TFDi themselves would have to add a light attach point in their model file themselves in order for the light to be controlled via the logo light switch. I tried to make the logo light controlled by that switch, but unfortunately I don't have the source model file (and the .MDL is a compiled binary) so I don't know what
  2. This is only compatible P3Dv4 or P3Dv5. FSX does not support PBR maps.
  3. Version 1.0.4


    This includes external and internal PBR textures for the 717. Please note that at the moment RealLight Floodlights have terrible color palette-ing. As a result, I recommend only using the PBR interior textures during daylight or only using the RealLight integral lights. Tested in P3D v4.5
  4. Version 1.0.2


    This texture set completely revamps the RealLight textures in the 717 to 4K resolution. 2K Texture set is included for weaker systems or for people who have less VRAM for Prepar3D v5. Do note there are some negligible color differences between the original 1K textures and these 2K/4K textures. Tested on Prepar3D v4.5 HF3. Thanks to OperatorDerp and turbofandude for the help with these textures!
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